Thumbnail - Open Wargaming Society

OWS: Grassroots die change.

August 23rd, 2010 at 08:28 am (CST) by Jeff

(Crossposted from the Open Wargaming System Forums)

Ok, this is it: I’ve been thinking all weekend and I’m pretty sure I’m going to test a d6 version of the Open Wargaming System rules this week.

I’m doing this mainly for two reasons:

  • Availability of dice for laypeople (which is the minor reason): Most gamers use d6 in their games already.
  • The disparity between high and low units is far too great and makes it difficult to balance units.

I feel the system rules themselves are robust enough, but I’m having difficulty with balancing out the units costs per numbers. It always seems that quantity is much more powerful than quantity and when I raise the formula price of high powered units, the price shoots too high.

If the d6 version works better in my tests there’s a good chance that the released version will be the d6 revision.

And yes, I know I’m late on the release. This is one of the big issues I’ve been having releasing with clear conscience.

Thumbnail - Gauthic (New)

OpenWargaming: BBCode to TEX Converter

July 1st, 2010 at 09:43 am (CST) by Jeff

Using a PHP script that I wrote last night (my only night off this week, sheesh) I was able to convert BBCode to TEX directly.

The resulting PDF isn’t bad (that doesn’t make it good).

This is a pretty big deal as I don’t have to mess with the already usable HTML views and I’m able to still edit the rules online quite easily.

I had to add a couple of custom Attributes to the BBCode tags (cmwidth to the [tr] and [td] tags) so that I could control the width of table columns, but it was pretty easy for the most part.

Once tech-week is done for Fiddler on the Roof at the theatre, I’ll have more nights to work on this.

Thumbnail - Open Wargaming Society

OpenWargaming: LaTeX PDF Test

June 30th, 2010 at 09:48 am (CST) by Jeff

After much of my precious spare time I’ve finally got a PDF draft of the new Open Wargaming System generated by LaTeX. There’s an enormous amount of massaging that’s required to make it clear and pretty, but the proof of concept works.

Here’s the primary reason I wanted to use this instead of simple HTML printing:

  • Automatic Table of Contents Generation
  • Automatic Indexing (when I get more than 1 index item listed)
  • The ability to export to HTML and PDF
  • The ability to automatically grab the Glossary and Special Abilities sections from the Open Wargaming Website (I did this by making a Makefile and created two ./tex/ sub pages to both the Glossary and Special Abilities sections)
  • Allegedly (according to some sites) sending this TEX to a Professional Printer & Designer should be easy and fairly seamless, but I’m not sure how well this works in the real-world.

Here are the generated test files:

Here’s my Makefile (for the non-programming types: this is very loosely like a Batch file in DOS) and TEX file.

I know this seems as if it’s a step behind to some of you, but this is one step to having everything online and guaranteed open-source as is the heart of the Open Wargaming System.

Addendum: I’m not really impressed with the HTML conversion, but I don’t mind what’s going on with the PDF creation (most notably the Column Layout, which I’ve had a booger of a time trying to code in FPDF/PHP–plus this solution has good TOC’s and Indexes). It might be easier for me to create a simple  HTML converter that integrates with the OWG’s search engine. There’s still lots to do–mainly cleaning up the errors and warnings when creating the PDF (which PDF is my primary concern). I MIGHT be able to convert BB Code to TEX, it should be a whole lot easier than writing a BBCode to PDF converter.

Thumbnail - Gauthic (New)

LaTeX for document creation

June 28th, 2010 at 10:58 am (CST) by Jeff

Ok just when I thought I couldn’t get any nerdier I’ve decided to learn how to create LaTeX documents mainly for the creation of OpenWargaming rules PDF’s (and the ability to exchange with a real document designer if I feel so inclined).

The format for LaTeX (prounced Lay-Tech–without the “s”) is pretty simple even more simple than HTML, but there are A LOT of layout options that concern me and seem overwhelming. Creating a PDF is very easy and I’m very impressed with the speed and quality of a basic layout (it’s primary purpose is to create Scientific & Mathematic correspondence). There is no GUI (at least not one I want to use), but I’ve never been a big user of GUI to get work done.

Thumbnail - Open Wargaming Society

OpenWargaming: My High Elves

June 22nd, 2010 at 08:39 am (CST) by Jeff

I know the formatting to the blog will probably be a little funky, but here’s all but the characters of my High Elf collection using the Open Wargaming Rules & Unit Builds (using the online Army Creator).

With all the bru-ha-ha of the pricing for the new Warhammer Fantasy Rulebook, The Open Wargaming System might be a viable option for those seeking a more affordable alternative to play with their existing armies.

Note: I’ve not tested a game with more than 100 models per side yet.

Army List

Name: Elven Bowmen Number: 10
Size: Regular Faction: Elves Scale: 28mm 270 points
Defense Close Assault Ranged Assault General
ref end cae cas can rae ras ran rmi mov wil res pts
5 (11) 5 (11) 5 4 1 5 4 1 4 2 4 (6) 1 27

Size Modifer to REF target number are already calculated in stat above

  • Ranked Unit – Ranked units must stay within base to base, +1 WIL while not Falling Back
Equipment

  • Composite Long bow (4 RMI, +1 RAS, included in profile)
  • Long Sword (+1 CAS)
  • Elven Plate Armor (+2 END)
  • Light Shield (+1 END)
Summary/Description

Typical Tolkeen style elves.

Name: Elven Bowmen Number: 10
Size: Regular Faction: Elves Scale: 28mm 270 points
Defense Close Assault Ranged Assault General
ref end cae cas can rae ras ran rmi mov wil res pts
5 (11) 5 (11) 5 4 1 5 4 1 4 2 4 (6) 1 27

Size Modifer to REF target number are already calculated in stat above

  • Ranked Unit – Ranked units must stay within base to base, +1 WIL while not Falling Back
Equipment

  • Composite Long bow (4 RMI, +1 RAS, included in profile)
  • Long Sword (+1 CAS)
  • Elven Plate Armor (+2 END)
  • Light Shield (+1 END)
Summary/Description

Typical Tolkeen style elves.

Name: Elven Bowmen Number: 10
Size: Regular Faction: Elves Scale: 28mm 270 points
Defense Close Assault Ranged Assault General
ref end cae cas can rae ras ran rmi mov wil res pts
5 (11) 5 (11) 5 4 1 5 4 1 4 2 4 (6) 1 27

Size Modifer to REF target number are already calculated in stat above

  • Ranked Unit – Ranked units must stay within base to base, +1 WIL while not Falling Back
Equipment

  • Composite Long bow (4 RMI, +1 RAS, included in profile)
  • Long Sword (+1 CAS)
  • Elven Plate Armor (+2 END)
  • Light Shield (+1 END)
Summary/Description

Typical Tolkeen style elves.

Name: Elven Bowmen Number: 10
Size: Regular Faction: Elves Scale: 28mm 270 points
Defense Close Assault Ranged Assault General
ref end cae cas can rae ras ran rmi mov wil res pts
5 (11) 5 (11) 5 4 1 5 4 1 4 2 4 (6) 1 27

Size Modifer to REF target number are already calculated in stat above

  • Ranked Unit – Ranked units must stay within base to base, +1 WIL while not Falling Back
Equipment

  • Composite Long bow (4 RMI, +1 RAS, included in profile)
  • Long Sword (+1 CAS)
  • Elven Plate Armor (+2 END)
  • Light Shield (+1 END)
Summary/Description

Typical Tolkeen style elves.

Name: Elven Bowmen Number: 10
Size: Regular Faction: Elves Scale: 28mm 270 points
Defense Close Assault Ranged Assault General
ref end cae cas can rae ras ran rmi mov wil res pts
5 (11) 5 (11) 5 4 1 5 4 1 4 2 4 (6) 1 27

Size Modifer to REF target number are already calculated in stat above

  • Ranked Unit – Ranked units must stay within base to base, +1 WIL while not Falling Back
Equipment

  • Composite Long bow (4 RMI, +1 RAS, included in profile)
  • Long Sword (+1 CAS)
  • Elven Plate Armor (+2 END)
  • Light Shield (+1 END)
Summary/Description

Typical Tolkeen style elves.

Name: Elven Bowmen Number: 10
Size: Regular Faction: Elves Scale: 28mm 270 points
Defense Close Assault Ranged Assault General
ref end cae cas can rae ras ran rmi mov wil res pts
5 (11) 5 (11) 5 4 1 5 4 1 4 2 4 (6) 1 27

Size Modifer to REF target number are already calculated in stat above

  • Ranked Unit – Ranked units must stay within base to base, +1 WIL while not Falling Back
Equipment

  • Composite Long bow (4 RMI, +1 RAS, included in profile)
  • Long Sword (+1 CAS)
  • Elven Plate Armor (+2 END)
  • Light Shield (+1 END)
Summary/Description

Typical Tolkeen style elves.

Name: Elven Calvary Number: 8
Size: Large Faction: Elves Scale: 28mm 216 points
Defense Close Assault Ranged Assault General
ref end cae cas can rae ras ran rmi mov wil res pts
5 (10) 8 (14) 5 5 1 0 0 0 0 4 5 (7) 1 27

Size Modifer to REF target number are already calculated in stat above

  • Ranked Unit – Ranked units must stay within base to base, +1 WIL while not Falling Back
Equipment

  • Lance (+2 CAS)
  • Heavy Elven Plate Armor (+4 END)
  • Heavy Shield (+2 END)
  • Warhorse with Barding (+1 END, 3 MOV)
Summary/Description

Tolkeen style elves with armor on horseback

Name: Elven Calvary Number: 8
Size: Large Faction: Elves Scale: 28mm 216 points
Defense Close Assault Ranged Assault General
ref end cae cas can rae ras ran rmi mov wil res pts
5 (10) 8 (14) 5 5 1 0 0 0 0 4 5 (7) 1 27

Size Modifer to REF target number are already calculated in stat above

  • Ranked Unit – Ranked units must stay within base to base, +1 WIL while not Falling Back
Equipment

  • Lance (+2 CAS)
  • Heavy Elven Plate Armor (+4 END)
  • Heavy Shield (+2 END)
  • Warhorse with Barding (+1 END, 3 MOV)
Summary/Description

Tolkeen style elves with armor on horseback

Name: Elven Greatswordsmen Number: 18
Size: Regular Faction: Elves Scale: 28mm 324 points
Defense Close Assault Ranged Assault General
ref end cae cas can rae ras ran rmi mov wil res pts
5 (11) 5 (11) 5 6 2 0 0 0 0 2 5 (7) 1 18

Size Modifer to REF target number are already calculated in stat above

  • Ranked Unit – Ranked units must stay within base to base, +1 WIL while not Falling Back
Equipment

  • Elven warriors with large great-swords and heavy armor.
Summary/Description

Elven warriors with large great-swords and heavy armor.

Name: Elven Royal Guard Number: 20
Size: Regular Faction: no factions Scale: 28mm 540 points
Defense Close Assault Ranged Assault General
ref end cae cas can rae ras ran rmi mov wil res pts
4 (10) 7 (13) 6 6 2 0 0 0 0 2 6 (8) 1 27

Size Modifer to REF target number are already calculated in stat above

  • Extra Close Combat Reach – Close Combat Assaults may be made up to 1 Ranged Unit away. Models that are not in base to base may not gain the +1 CAN from orders or states.
  • Ranked Unit – Ranked units must stay within base to base, +1 WIL while not Falling Back
Equipment

  • Highly elite polearm bearing elves.
Summary/Description

Highly elite polearm bearing elves.

Name: Elven Scouts Number: 5
Size: Regular Faction: Elves Scale: 28mm 220 points
Defense Close Assault Ranged Assault General
ref end cae cas can rae ras ran rmi mov wil res pts
5 (11) 5 (11) 5 4 1 5 4 1 4 2 4 (5) 1 44

Size Modifer to REF target number are already calculated in stat above

  • Deep Deployment – This unit may deploy anywhere on the table as long as it is outside of its MOV in Ranged Units away from any enemy model.
Equipment

  • Elven Plate Armor (+2 END)
  • Composite Short Bow (4 RMI, +1 RAS)
  • Short Sword (+1 CAS)
Summary/Description

Typical Tolkeen style elven scouts.

Name: Elven Axemen Number: 20
Size: Regular Faction: Elves Scale: 28mm 340 points
Defense Close Assault Ranged Assault General
ref end cae cas can rae ras ran rmi mov wil res pts
5 (11) 5 (11) 5 6 1 0 0 0 0 2 5 (7) 1 17

Size Modifer to REF target number are already calculated in stat above

  • Ranked Unit – Ranked units must stay within base to base, +1 WIL while not Falling Back
Equipment

  • Thick Leather Armor
  • Great Axe
Summary/Description

Elven Woodsmen turned warriors

Name: Elven Spearman Number: 25
Size: Regular Faction: Elves Scale: 28mm 375 points
Defense Close Assault Ranged Assault General
ref end cae cas can rae ras ran rmi mov wil res pts
5 (11) 6 (12) 5 5 1 0 0 0 0 2 4 (6) 1 15

Size Modifer to REF target number are already calculated in stat above

  • Extra Close Combat Reach – Close Combat Assaults may be made up to 1 Ranged Unit away. Models that are not in base to base may not gain the +1 CAN from orders or states.
  • Ranked Unit – Ranked units must stay within base to base, +1 WIL while not Falling Back
Equipment

  • Elven Plate Armor (+2 END)
  • Shield (+1 END)
  • Long Spear (+2 CAS, Extra Close Assault Reach)
Summary/Description

Spearmen with shields and elven armor.

Total Points: 3851
Total Number of Units: 13
Total Number of Models: 164

Thumbnail - Open Wargaming Society

OpenWargaming: New Rules Development System

June 18th, 2010 at 04:29 pm (CST) by Jeff


Click here to read this article


Thumbnail - Open Wargaming Society

OpenWargaming: Quiet on the Frontend

June 15th, 2010 at 07:57 pm (CST) by Jeff


Click here to read this article


Thumbnail - Open Wargaming Society

OpenWargaming.org: Changes to War Machines & Anti Tank special abilities.

June 14th, 2010 at 01:41 pm (CST) by Jeff


Click here to read this article


Thumbnail - Open Wargaming Society

OpenWargaming.org: New Rule Book Layout Preview

June 9th, 2010 at 04:29 pm (CST) by Jeff


Click here to read this article


Thumbnail - Open Wargaming Society

OpenWargaming.org: New Rule Book layout progress

June 9th, 2010 at 01:32 pm (CST) by Jeff


Click here to read this article